| metaworx unreal |
DI 20.05
Abstract: Cube, Vincenzo Natali 1997
Six people wake from their daily lives and find they are imprisoned in a deadly maze. Slowly,
they discover that each holds a key to unlocking this diabolical puzzle. But as a mathematical
formula for escape begins to reveal itself, the enemy rises from within themselves and survival
is threatened by the same human weaknesses that created the CUBE.
cubethemovie.com
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MI 21.05
Classic: Tron, Steven Lisberger 1982
... It's about a computer wizard named Flynn who is digitally broken down into a data
stream by a villainous software pirate and reconstituted into the internal, 3-D graphical
world of computers. It is there, in the blazingly colorful, geometrically intense landscapes
of cyberspace, that Flynn joins forces with Tron to outmaneuver the Master Control program
that holds them captive in the equivalent of a gigantic, infinitely challenging computer game. ...
disney.go.com/disneyvideos/liveaction/tron
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DO 21.05
Repetitiv: Lola Rennt, Tom Tykwer 1998
Berlin. Jetzt. Lola und Manni sind ein Liebespaar. Manni jobbt als halbkrimineller Geldkurier für
einen Autoschieber. Doch heute vermasselt er es gründlich. Die 100.000 DM, die er in der U-Bahn liegen
läßt, will sein Boss wiederhaben... und zwar in 20 Minuten oder er ist ein toter Mann. In totaler Panik
ruft er Lola an. Nur 20 Minuten Zeit, um 100.000 DM zu besorgen. Nur 20 Minuten Zeit, Mannis Leben zu
retten. Und Lola rennt...
www.x-filme.de/html/lolarennt.html
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DI 03.06
Abstract: Cube 2, Andrzej Sekula 2002
Eight strangers find themselves waking up in a strange cube-shaped room with no recollection of how they came to be there. Soon discovering
that they're in a strange fourth dimension where our laws of physics don't apply, they have to unravel the secrets of the 'hypercube
in order to survive...
www.cube2themovie.com/
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MI 04.06
Organic: eXistenZ, David Cronenberg 1999
... Allegra Geller is the game designer of the new state-of-the-art eXistenZ game system;
along with PR newbie Ted Pikul, they take the beta version of the game for a test drive and are immersed
in a dangerous alternate reality. The game ... powers up through the player's own nervous system and taps
into the subcon- scious; with several players it networks their brains together. Geller and Pikul's adventures
in the game reality uncover espionage and an antigaming, proreality insurrection. The game world makes
it increasingly difficult to discern between reality and the game, either through the game's perspective or
the human's.
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