unreal workshop am hyperwerk basel 2003
metaworx unreal  
  unreal2  

tutorial_1 space+light
online: www.planetunreal.com/architectonic/tutorials/first_level_part1.html
www.planetunreal.com/architectonic/tutorials/first_level_part2.html

minimal ingredients:
1. cube brush
2. subtract
3. add light
4. set PlayerStart
5. build world, save and play

efficiency:
1. turn on real time preview in all of the viewports
2. use grid and vertex snap
3. save often (recover possible from autoplay.ut2)
4. B turns the red brush on and off

light:
1. select light with LMB, open properties with RMB or F4
2. in properties/light color: set hue and brightness
3. duplicate lights with ctrl+W
4. DO NOT USE ANIMATED LIGHTS!!!

textures:
1. load texture packages by clicking the folder icon in the texture browser
2. learn shortcuts to select adjacent walls (shift-w), matching brush (shift-b), ...

more material:
vertex editing: udn.epicgames.com/pub/Content/VertexEditing
lighting: udn.epicgames.com/pub/Content/LightingTutorial (don't use zone light!)

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